cc-haha/adapters/common/ws-bridge.ts
程序员阿江(Relakkes) 49481123f5 fix: recover stale IM session bindings
IM adapters could keep in-process bridge state after desktop session deletion removed the persisted mapping or after the server no longer had the mapped session. The restore path now validates the stored mapping against bridge memory and the server session before reusing it, then clears stale transient state before creating a replacement session.

Constraint: Issue #574 is intermittent and tied to adapter-created sessions; live reporter Telegram credentials are not available locally.
Rejected: Keep separate recovery checks in each IM adapter | duplicates the same stale-state logic across Telegram, Feishu, WeChat, and DingTalk.
Confidence: high
Scope-risk: moderate
Directive: Do not use bridge.hasSession() as the sole restore check; verify adapter-sessions state and server session existence first.
Tested: bun run check:adapters (364 pass, 0 fail)
Tested: cd adapters && bunx tsc --noEmit
Tested: bun test src/server/__tests__/sessions.test.ts src/server/__tests__/websocket-handler.test.ts --timeout 30000 (110 pass, 0 fail)
Tested: git diff --check
Not-tested: Live Telegram bot/provider reproduction on the reporter machine
2026-05-25 16:09:31 +08:00

301 lines
9.8 KiB
TypeScript

/**
* WebSocket Bridge
*
* 封装与 Claude Code Desktop 服务端 /ws/:sessionId 的通信。
* 管理 chatId → sessionId 映射,自动重连,心跳。
*/
import WebSocket from 'ws'
/** Attachment reference — mirrors src/server/ws/events.ts AttachmentRef.
* The server will either (a) write base64 `data` to
* ~/.claude/uploads/{sessionId}/ and convert to ImageBlockParam, or
* (b) read `path` from disk and inject `@"path"` into the prompt. */
export type AttachmentRef = {
type: 'file' | 'image'
name?: string
path?: string
data?: string // base64 payload (images)
mimeType?: string
}
/** Server → Client message (mirrors src/server/ws/events.ts ServerMessage) */
export type ServerMessage = {
type: string
[key: string]: any
}
/** Callback for server messages */
export type MessageHandler = (msg: ServerMessage) => void
type Session = {
sessionId: string
ws: WebSocket
reconnectAttempts: number
reconnectTimer: ReturnType<typeof setTimeout> | null
}
const HEARTBEAT_INTERVAL_MS = 30_000
const RECONNECT_BASE_MS = 1000
const RECONNECT_MAX_MS = 30_000
const MAX_RECONNECT_ATTEMPTS = 10
export class WsBridge {
private sessions = new Map<string, Session>()
/** Single handler per chatId — separate from sessions so reconnect doesn't duplicate */
private handlers = new Map<string, MessageHandler>()
/** Per-chat FIFO queue of in-flight handler promises.
* Ensures an async handler for message N completes before handler for N+1
* starts, preventing state races at `await` points. */
private handlerChains = new Map<string, Promise<void>>()
private serverUrl: string
private platform: string
private heartbeatTimer: ReturnType<typeof setInterval> | null = null
private destroyed = false
constructor(serverUrl: string, platform: string) {
this.serverUrl = serverUrl.replace(/\/$/, '')
this.platform = platform
this.startHeartbeat()
}
/** Connect to a session with a known sessionId. Returns false if already connected. */
connectSession(chatId: string, sessionId: string): boolean {
const existing = this.sessions.get(chatId)
if (existing && existing.ws.readyState === WebSocket.OPEN) {
return false
}
this.connect(chatId, sessionId)
return true
}
/** Send a user message to the session bound to chatId. */
sendUserMessage(
chatId: string,
content: string,
attachments?: AttachmentRef[],
): boolean {
const payload: Record<string, unknown> = { type: 'user_message', content }
if (attachments && attachments.length > 0) {
payload.attachments = attachments
}
return this.send(chatId, payload)
}
/** Respond to a permission request.
*
* @param rule - optional rule name to make the permission persistent.
* Currently the server supports `'always'`, which uses the CLI's
* permission_suggestions to produce updatedPermissions so the same
* tool call won't prompt again in this session. Omit for one-shot allow. */
sendPermissionResponse(
chatId: string,
requestId: string,
allowed: boolean,
rule?: string,
): boolean {
const message: Record<string, unknown> = {
type: 'permission_response',
requestId,
allowed,
}
if (rule) message.rule = rule
return this.send(chatId, message)
}
/** Stop the current generation. */
sendStopGeneration(chatId: string): boolean {
return this.send(chatId, { type: 'stop_generation' })
}
/** Register (or replace) the handler for server messages on a specific chatId. */
onServerMessage(chatId: string, handler: MessageHandler): void {
this.handlers.set(chatId, handler)
}
getSessionId(chatId: string): string | null {
return this.sessions.get(chatId)?.sessionId ?? null
}
isSessionOpen(chatId: string, sessionId?: string): boolean {
const session = this.sessions.get(chatId)
if (!session) return false
if (sessionId && session.sessionId !== sessionId) return false
return session.ws.readyState === WebSocket.OPEN
}
/** Reset session for a chatId (e.g. /new command). */
resetSession(chatId: string): void {
const session = this.sessions.get(chatId)
if (session) {
if (session.reconnectTimer) clearTimeout(session.reconnectTimer)
session.ws.close(1000, 'session reset')
this.sessions.delete(chatId)
}
this.handlers.delete(chatId)
this.handlerChains.delete(chatId)
}
/** Has a session (connected or handler registered) for chatId. */
hasSession(chatId: string): boolean {
return this.sessions.has(chatId) || this.handlers.has(chatId)
}
/** Destroy all sessions. */
destroy(): void {
this.destroyed = true
if (this.heartbeatTimer) {
clearInterval(this.heartbeatTimer)
this.heartbeatTimer = null
}
for (const [, session] of this.sessions) {
if (session.reconnectTimer) clearTimeout(session.reconnectTimer)
session.ws.close(1000, 'bridge destroyed')
}
this.sessions.clear()
this.handlers.clear()
this.handlerChains.clear()
}
// ------- internal -------
private connect(chatId: string, sessionId: string): void {
const url = `${this.serverUrl}/ws/${sessionId}`
const ws = new WebSocket(url)
// Cancel any pending reconnect timer for this chatId
const prev = this.sessions.get(chatId)
if (prev) {
if (prev.reconnectTimer) clearTimeout(prev.reconnectTimer)
prev.ws.removeAllListeners()
}
const session: Session = {
sessionId,
ws,
reconnectAttempts: prev?.reconnectAttempts ?? 0,
reconnectTimer: null,
}
this.sessions.set(chatId, session)
ws.on('open', () => {
console.log(`[WsBridge] Connected: ${sessionId}`)
session.reconnectAttempts = 0
})
ws.on('message', (raw) => {
let msg: ServerMessage
try {
msg = JSON.parse(raw.toString())
} catch (err) {
console.error('[WsBridge] Parse error:', err)
return
}
if (msg.type === 'pong') return
const handler = this.handlers.get(chatId)
if (!handler) return
// Serialize per-chat handler calls: chain each message onto the previous
// one so a slow handler (e.g. one awaiting im.message.create) fully
// finishes before the next message's handler runs. This prevents state
// races where a later message reads stale map entries set up by an
// earlier-but-still-in-flight handler.
const prev = this.handlerChains.get(chatId) ?? Promise.resolve()
const next = prev
.catch(() => {}) // upstream errors must not poison the chain
.then(() => Promise.resolve().then(() => handler(msg)))
.catch((err) => {
console.error(`[WsBridge] Handler error on ${chatId}:`, err)
})
this.handlerChains.set(chatId, next)
})
ws.on('close', (code, reason) => {
console.log(`[WsBridge] Disconnected: ${sessionId} (${code}: ${reason})`)
if (this.sessions.get(chatId) !== session) return
if (code === 1000) {
if (session.reconnectTimer) clearTimeout(session.reconnectTimer)
this.sessions.delete(chatId)
this.handlers.delete(chatId)
this.handlerChains.delete(chatId)
return
}
this.scheduleReconnect(chatId, sessionId)
})
ws.on('error', (err) => {
console.error(`[WsBridge] Error on ${sessionId}:`, err.message)
})
}
/** Wait until the WebSocket for chatId is open. Resolves false on timeout or error. */
waitForOpen(chatId: string, timeoutMs = 10_000): Promise<boolean> {
const session = this.sessions.get(chatId)
if (!session) return Promise.resolve(false)
if (session.ws.readyState === WebSocket.OPEN) return Promise.resolve(true)
return new Promise((resolve) => {
const timer = setTimeout(() => {
cleanup()
resolve(false)
}, timeoutMs)
const onOpen = () => { cleanup(); resolve(true) }
const onError = () => { cleanup(); resolve(false) }
const onClose = () => { cleanup(); resolve(false) }
const cleanup = () => {
clearTimeout(timer)
session.ws.removeListener('open', onOpen)
session.ws.removeListener('error', onError)
session.ws.removeListener('close', onClose)
}
session.ws.once('open', onOpen)
session.ws.once('error', onError)
session.ws.once('close', onClose)
})
}
private send(chatId: string, message: Record<string, unknown>): boolean {
const session = this.sessions.get(chatId)
if (!session || session.ws.readyState !== WebSocket.OPEN) {
console.warn(`[WsBridge] Cannot send to ${chatId}: session not ready`)
return false
}
session.ws.send(JSON.stringify(message))
return true
}
private scheduleReconnect(chatId: string, sessionId: string): void {
if (this.destroyed) return
const session = this.sessions.get(chatId)
if (!session) return
if (session.reconnectAttempts >= MAX_RECONNECT_ATTEMPTS) {
console.error(`[WsBridge] Max reconnect attempts reached for ${sessionId}, giving up`)
this.sessions.delete(chatId)
this.handlers.delete(chatId)
return
}
session.reconnectAttempts++
const delay = Math.min(
RECONNECT_BASE_MS * Math.pow(2, session.reconnectAttempts - 1),
RECONNECT_MAX_MS,
)
console.log(`[WsBridge] Reconnecting ${sessionId} in ${delay}ms (attempt ${session.reconnectAttempts}/${MAX_RECONNECT_ATTEMPTS})`)
session.reconnectTimer = setTimeout(() => {
if (this.destroyed) return
if (this.sessions.get(chatId)?.sessionId === sessionId) {
this.connect(chatId, sessionId)
}
}, delay)
}
private startHeartbeat(): void {
this.heartbeatTimer = setInterval(() => {
for (const [, session] of this.sessions) {
if (session.ws.readyState === WebSocket.OPEN) {
session.ws.send(JSON.stringify({ type: 'ping' }))
}
}
}, HEARTBEAT_INTERVAL_MS)
}
}