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https://github.com/NanmiCoder/cc-haha
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Implement IM adapters allowing users to chat with Claude Code from Telegram and Feishu/Lark. Includes persistent session management (chatId→sessionId mapping), project selection via /projects command, and a web UI settings page for configuring bot tokens, allowed users, and default project directory. Key changes: - adapters/: Telegram and Feishu adapter scripts with shared common modules (WsBridge, MessageBuffer, SessionStore, HttpClient, config, formatting) - Backend: adapterService + REST API (GET/PUT /api/adapters) with secret masking - Frontend: AdapterSettings page in Settings tab with i18n support - DirectoryPicker: use React Portal for dropdown to fix overflow clipping Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
197 lines
6.0 KiB
TypeScript
197 lines
6.0 KiB
TypeScript
/**
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* WebSocket Bridge
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*
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* 封装与 Claude Code Desktop 服务端 /ws/:sessionId 的通信。
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* 管理 chatId → sessionId 映射,自动重连,心跳。
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*/
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import WebSocket from 'ws'
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/** Server → Client message (mirrors src/server/ws/events.ts ServerMessage) */
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export type ServerMessage = {
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type: string
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[key: string]: any
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}
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/** Callback for server messages */
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export type MessageHandler = (msg: ServerMessage) => void
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type Session = {
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sessionId: string
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ws: WebSocket
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reconnectAttempts: number
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reconnectTimer: ReturnType<typeof setTimeout> | null
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}
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const HEARTBEAT_INTERVAL_MS = 30_000
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const RECONNECT_BASE_MS = 1000
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const RECONNECT_MAX_MS = 30_000
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const MAX_RECONNECT_ATTEMPTS = 10
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export class WsBridge {
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private sessions = new Map<string, Session>()
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/** Single handler per chatId — separate from sessions so reconnect doesn't duplicate */
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private handlers = new Map<string, MessageHandler>()
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private serverUrl: string
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private platform: string
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private heartbeatTimer: ReturnType<typeof setInterval> | null = null
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private destroyed = false
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constructor(serverUrl: string, platform: string) {
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this.serverUrl = serverUrl.replace(/\/$/, '')
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this.platform = platform
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this.startHeartbeat()
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}
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/** Connect to a session with a known sessionId. Returns false if already connected. */
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connectSession(chatId: string, sessionId: string): boolean {
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const existing = this.sessions.get(chatId)
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if (existing && existing.ws.readyState === WebSocket.OPEN) {
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return false
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}
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this.connect(chatId, sessionId)
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return true
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}
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/** Send a user message to the session bound to chatId. */
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sendUserMessage(chatId: string, content: string): boolean {
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return this.send(chatId, { type: 'user_message', content })
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}
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/** Respond to a permission request. */
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sendPermissionResponse(chatId: string, requestId: string, allowed: boolean): boolean {
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return this.send(chatId, { type: 'permission_response', requestId, allowed })
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}
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/** Stop the current generation. */
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sendStopGeneration(chatId: string): boolean {
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return this.send(chatId, { type: 'stop_generation' })
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}
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/** Register (or replace) the handler for server messages on a specific chatId. */
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onServerMessage(chatId: string, handler: MessageHandler): void {
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this.handlers.set(chatId, handler)
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}
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/** Reset session for a chatId (e.g. /new command). */
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resetSession(chatId: string): void {
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const session = this.sessions.get(chatId)
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if (session) {
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if (session.reconnectTimer) clearTimeout(session.reconnectTimer)
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session.ws.close(1000, 'session reset')
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this.sessions.delete(chatId)
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}
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this.handlers.delete(chatId)
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}
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/** Has a session (connected or handler registered) for chatId. */
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hasSession(chatId: string): boolean {
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return this.sessions.has(chatId) || this.handlers.has(chatId)
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}
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/** Destroy all sessions. */
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destroy(): void {
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this.destroyed = true
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if (this.heartbeatTimer) {
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clearInterval(this.heartbeatTimer)
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this.heartbeatTimer = null
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}
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for (const [, session] of this.sessions) {
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if (session.reconnectTimer) clearTimeout(session.reconnectTimer)
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session.ws.close(1000, 'bridge destroyed')
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}
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this.sessions.clear()
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this.handlers.clear()
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}
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// ------- internal -------
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private connect(chatId: string, sessionId: string): void {
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const url = `${this.serverUrl}/ws/${sessionId}`
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const ws = new WebSocket(url)
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// Cancel any pending reconnect timer for this chatId
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const prev = this.sessions.get(chatId)
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if (prev) {
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if (prev.reconnectTimer) clearTimeout(prev.reconnectTimer)
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prev.ws.removeAllListeners()
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}
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const session: Session = {
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sessionId,
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ws,
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reconnectAttempts: prev?.reconnectAttempts ?? 0,
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reconnectTimer: null,
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}
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this.sessions.set(chatId, session)
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ws.on('open', () => {
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console.log(`[WsBridge] Connected: ${sessionId}`)
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session.reconnectAttempts = 0
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})
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ws.on('message', (raw) => {
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try {
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const msg: ServerMessage = JSON.parse(raw.toString())
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if (msg.type === 'pong') return
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const handler = this.handlers.get(chatId)
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if (handler) handler(msg)
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} catch (err) {
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console.error('[WsBridge] Parse error:', err)
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}
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})
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ws.on('close', (code, reason) => {
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console.log(`[WsBridge] Disconnected: ${sessionId} (${code}: ${reason})`)
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if (code === 1000) return
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this.scheduleReconnect(chatId, sessionId)
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})
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ws.on('error', (err) => {
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console.error(`[WsBridge] Error on ${sessionId}:`, err.message)
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})
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}
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private send(chatId: string, message: Record<string, unknown>): boolean {
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const session = this.sessions.get(chatId)
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if (!session || session.ws.readyState !== WebSocket.OPEN) return false
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session.ws.send(JSON.stringify(message))
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return true
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}
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private scheduleReconnect(chatId: string, sessionId: string): void {
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if (this.destroyed) return
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const session = this.sessions.get(chatId)
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if (!session) return
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if (session.reconnectAttempts >= MAX_RECONNECT_ATTEMPTS) {
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console.error(`[WsBridge] Max reconnect attempts reached for ${sessionId}, giving up`)
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this.sessions.delete(chatId)
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this.handlers.delete(chatId)
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return
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}
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session.reconnectAttempts++
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const delay = Math.min(
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RECONNECT_BASE_MS * Math.pow(2, session.reconnectAttempts - 1),
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RECONNECT_MAX_MS,
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)
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console.log(`[WsBridge] Reconnecting ${sessionId} in ${delay}ms (attempt ${session.reconnectAttempts}/${MAX_RECONNECT_ATTEMPTS})`)
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session.reconnectTimer = setTimeout(() => {
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if (this.destroyed) return
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if (this.sessions.get(chatId)?.sessionId === sessionId) {
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this.connect(chatId, sessionId)
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}
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}, delay)
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}
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private startHeartbeat(): void {
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this.heartbeatTimer = setInterval(() => {
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for (const [, session] of this.sessions) {
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if (session.ws.readyState === WebSocket.OPEN) {
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session.ws.send(JSON.stringify({ type: 'ping' }))
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}
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}
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}, HEARTBEAT_INTERVAL_MS)
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}
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}
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