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Merge pull request #59 from xiaomingbusi/pr/companion-randomization
feat: fix companion randomization - support 18 species with rarity sy…
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commit
8f0e46ec5c
@ -7,6 +7,7 @@ import {
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RARITIES,
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RARITIES,
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RARITY_WEIGHTS,
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RARITY_WEIGHTS,
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type Rarity,
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type Rarity,
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type Species,
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SPECIES,
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SPECIES,
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STAT_NAMES,
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STAT_NAMES,
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type StatName,
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type StatName,
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@ -121,13 +122,35 @@ export function companionUserId(): string {
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return config.oauthAccount?.accountUuid ?? config.userID ?? 'anon'
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return config.oauthAccount?.accountUuid ?? config.userID ?? 'anon'
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}
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}
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// Regenerate bones from userId, merge with stored soul. Bones never persist
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function storedAppearanceSeed(stored: {
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// so species renames and SPECIES-array edits can't break stored companions,
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appearanceSeed?: string
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// and editing config.companion can't fake a rarity.
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hatchedAt: number
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name: string
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personality: string
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}): string {
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return (
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stored.appearanceSeed ??
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`legacy:${stored.hatchedAt}:${stored.name}:${stored.personality}`
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)
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}
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function applyStoredOverrides(
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bones: CompanionBones,
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stored: { speciesOverride?: Species },
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): CompanionBones {
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return stored.speciesOverride
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? { ...bones, species: stored.speciesOverride }
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: bones
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}
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// Regenerate bones from the stored hatch seed, merge with the saved soul.
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// Old configs without a seed get a deterministic legacy fallback so they stop
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// changing every render without requiring users to re-hatch.
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export function getCompanion(): Companion | undefined {
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export function getCompanion(): Companion | undefined {
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const stored = getGlobalConfig().companion
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const stored = getGlobalConfig().companion
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if (!stored) return undefined
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if (!stored) return undefined
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const { bones } = roll(companionUserId())
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const { bones: rolledBones } = rollWithSeed(storedAppearanceSeed(stored))
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const bones = applyStoredOverrides(rolledBones, stored)
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// bones last so stale bones fields in old-format configs get overridden
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// bones last so stale bones fields in old-format configs get overridden
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return { ...stored, ...bones }
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return { ...stored, ...bones }
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}
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}
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@ -118,10 +118,13 @@ export type Companion = CompanionBones &
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hatchedAt: number
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hatchedAt: number
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}
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}
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// What actually persists in config. Bones are regenerated from hash(userId)
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// What actually persists in config. The hatch seed locks in a companion's
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// on every read so species renames don't break stored companions and users
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// bones so the sprite/species stop changing between renders and restarts.
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// can't edit their way to a legendary.
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export type StoredCompanion = CompanionSoul & {
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export type StoredCompanion = CompanionSoul & { hatchedAt: number }
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hatchedAt: number
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appearanceSeed?: string
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speciesOverride?: Species
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}
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export const RARITY_WEIGHTS = {
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export const RARITY_WEIGHTS = {
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common: 60,
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common: 60,
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@ -4,6 +4,7 @@ import type { LocalJSXCommandCall } from '../../types/command.js'
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import {
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import {
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getCompanion,
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getCompanion,
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roll,
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roll,
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rollWithSeed,
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companionUserId,
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companionUserId,
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} from '../../buddy/companion.js'
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} from '../../buddy/companion.js'
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import { renderSprite } from '../../buddy/sprites.js'
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import { renderSprite } from '../../buddy/sprites.js'
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@ -73,8 +74,9 @@ function CompanionCard({
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)
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)
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return
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return
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}
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}
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// Hatch a new companion with a generated name
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// Hatch a new companion with a generated name and random seed
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const { bones } = roll(companionUserId())
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const appearanceSeed = `hatch:${Date.now()}:${Math.random().toString(36).slice(2)}`
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const { bones } = rollWithSeed(appearanceSeed)
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const adjectives = [
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const adjectives = [
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'Bright', 'Cozy', 'Swift', 'Calm', 'Wise', 'Bold',
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'Bright', 'Cozy', 'Swift', 'Calm', 'Wise', 'Bold',
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'Fuzzy', 'Lucky', 'Snappy', 'Quirky',
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'Fuzzy', 'Lucky', 'Snappy', 'Quirky',
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@ -90,6 +92,7 @@ function CompanionCard({
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name,
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name,
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personality: `A ${bones.rarity} ${bones.species} who loves debugging and hanging out.`,
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personality: `A ${bones.rarity} ${bones.species} who loves debugging and hanging out.`,
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hatchedAt: Date.now(),
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hatchedAt: Date.now(),
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appearanceSeed,
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}
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}
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saveGlobalConfig(c => ({ ...c, companion: soul }))
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saveGlobalConfig(c => ({ ...c, companion: soul }))
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onDone(
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onDone(
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